![]() ![]() It is easy to die in the starting dungeon, as powerful enemies can be encountered if the player lingers too long. ![]() These quests are usually very simple, such as delivering a parcel or defeating a randomly chosen dungeon.Īrena has been noted for its tendency to be unforgiving towards new players. These are often found by asking around town for rumours. In addition to the main quest which is completed by beating all seventeen dungeons and finding pieces of the staff, small side quests also appear. This soon became a staple feature of most open-world games. There are several hundred dungeons and 17 specially designed dungeons for the main quest.Īrena is notable for being one of the first games to feature a realistic day/night cycle, where at sunset shops close and people clear the streets before the monsters arrive and roam around until morning. The towns contain developer-designed buildings and shops, but the order in which these appear and their names are procedurally generated. This is achieved by combining procedurally-generated content and specifically designed world spaces to create a realistic and massive wilderness, where one may find inns, farms, small towns, dungeons, and other places of interest. While the game's manual claims you can walk from one village to another, in actuality it is infinite, and you can only fast travel to get between towns. Magic is used by cycling through a menu found by clicking the appropriate button on the main game screen, then clicking the spell to be used, and its target. Melee combat is performed by right-clicking the mouse and dragging the cursor across the screen to attack as if swinging a weapon. The game is played from a first-person perspective. ![]() In 2004, a downloadable version of the game was made available free of charge as part of the tenth anniversary of the series. Although not as popular as the later games, Arena generated a cult following and was successful enough to spawn a popular sequel, Daggerfall in 1996. The game set a new standard for this type of CRPG, and demonstrated just how much room was left for innovation. The game received praise from critics and would go on to win several awards such as Computer Gaming World 's 1994 "Role-Playing Game of the Year". Īrena would spawn later sequels that created a series which has gone on to become one of the biggest western RPGs of all time. Role-playing elements were added to the game and the game expanded to include towns outside the arenas and dungeons beyond the cities. As development on the game progressed, side quests took more importance and the tournament aspect of the game took a back seat. Development for Arena was initially planned to have the player travel in towns across Tamriel, fighting other teams in their arenas until the player became "grand champion". The game features a day/night cycle and includes a spell creation system that allows players to mix various spell effects. The game follows the player trying to uncover a conspiracy against King Uriel Septim VII.Īrena takes place on the entire continent of Tamriel, complete with wilderness, towns and dungeons which are procedurally-generated. The first game in the Elder Scrolls series, it was released for MS-DOS on March 25, 1994. The Elder Scrolls: Arena is an open-world action role-playing video game developed and published by Bethesda Softworks.
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